So is the new music, but I must know who is responsible for such awesome Mario64 audio remix. The BGM (Background Music) from the older versions was AMAZING. Also great feature that they now ask you to specify where your rom folder is located on first run.
Anyway this one works flawlessly out of the box (no pun intended). they would just reboot my xbox the moment I tried to run the emulator. For some reason the older versions wouldn't work at all. This version looks great! Also it's the only one that wants to work on my softmodded xbox. They still have one of their much older versions on there. Thanks sooo much for this update! I wish the Surreal64 main site was updated regularly. * Added Doom 64 1.1 to boxarts (rename of existing) * Mem Decommit from 1964/PJ64 to UltraHLE for IGM * Switched launcher ini parser to simpleini * Changed all projects to have unique GUID's * Added Profile, Profile_FastCap, and Release_LTCG configs * Increased volume for launcher and all sound plugins except Basic Audio (missing source code) * Minor core (1964) and dynarec (1964/PJ64) optimizations * GoldenEye crashes if 4 players were facing each other in multiplayer (UltraHLE) * Countless ini fixes for all Rice plugins, PJ64, 1964 (BIG thx scorp316) * Rice Video 5.60 fog reverted to that of Rice Daedalus 5.10 * Mempak issue (still needs work - UltraHLE is still missing) * Control Config Panel reorganized to better fit an image panel * Toggling menu items in Launcher/IGM does now also work with DPAD/LEFT THUMBSTICK * Max Video Mem so that 0 is auto (keep to 2MB free) * Paging methods now user defined setting in Launcher * Load/Save State text to reflect date created * Deadzone now calculated as a percentage of total range * Music Manager so that it plays more than one wma file (LEFT THUMBSTICK = next track) * Real Time Clock support for 1964 (thanks to Shapyi and zoinkity) * Skin.ini for many new skinning features * Favorites for rom list from Surreal 1.0 (BLACK = list all/favs, WHITE = add/rem fav) * UltraHLE mem settings to ini - Ultra Code Mem/Ultra Group Mem * Temporary messages (as known from Surreal 1.0) for launcher and all video plugins
* Launch current rom using Y from the emulator settings menu * Option to toggle background music for the launcher * Rom history which auto-selects the last rom at launch * HLE RSP plugin (Hacktarux, Surreal CVS) * M64p HLE RSP plugin (Hacktarux & Azimer) * Mupen64plus updated JttL audio plugin (still testing) * Full Screen Anti Aliasing modes up to 4x * Native 720p output for all video plugins and the launcher * Bug that would not let user scroll down all the way while browsing directories. New or updated video, audio and RSP plugins Our goal is to improve Nintendo64 emulation on the XBOX Originally developed by oDD and Lantus, Surreal64 included ports of three Win32 based Nintendo64 emulators including 1964, Project64 and UltraHLE. Surreal64 CE is a continuation of the Surreal64 project where Team XXX left off. *Deadzone threshold decreased for better button-to-analog mapping Various renames/refactors and other less noticeable bug fixes Software Vertex Clipper as an option for corner cases Pixel Shader combiner switched to PC version (faster and complete) *Rice Video 6.12 updated with several changes from mainline and some MusyX will require use of "AudioMusyX" until a proper HLE audio UHLE Alpha uses some larger buffers for sound and textures, and has *UltraHLE updated to match UHLE Alpha codebase Shared their discovery with me and the xbox port happened shortly Before the leak gained publicity in 2012, Mudlord and Squarepusher Starting in 2009, freakdave, Ez0n3 and schibo all gave theirĮfforts to porting this to Xbox.